Character Profile: Sal

We’ve seen a war machine and ghosts, a buzzsaw and a bratty kid… and now we get to Sal. He’s a snake. Literally, he’s a snake—no appendages, long, green, striped… he’s got a big, HUGE head with a mouth that could swallow a television set whole. And the head is… kind of shaped like a circus tent; the top half is, you know, has two tips at the top that sort of gently slope outwards, while the bottom half is mirrored. He’s got triangle-shaped eyes, too, striped green, and, really, his entire body is just striped green.

Sal’s size belies his attitude, but his attitude belies his prowess. He’s kind of a doofus. He acts foolish and makes a lot of stupid remarks, but he’s no fool—he can actually be quite clever and is quicker to trick than to be tricked. Still, he’s a bit of a nutty goof. He’s got some tricks up his skin, though—first, The Conqueror’s gene splicer multiplied his size and length, and it also made him able to spit up acid that can melt through just about anything it touches. Now that’s potent!

Regarding The Conqueror’s new agents, Sal’s the fifth. There’s also a sixth—but this special, overwhelming final agent can only be discovered in my new novel—this is the final character profile for a while. It’s been two weeks since my first novel came out, and it’s time to get back to work on my second. (After I find a paying job.)

Character Profile: Wrodin

Today for Father’s Day, I have a character who has never had a father!

One of the islands that the crystals wash up onto is deserted—devoid of any life, actually. Not even plants. Instead, it’s covered in junk and scrap metal. It looked as if a thousand factories building metal objects exploded. And one of these metal objects is hit with The Conqueror’s animator.

Wrodin is a machine built for war. When closed it’s just a red sphere, but the two halves can split open to reveal a black cylinder connecting them (where the obligatory “living inanimate object eyes” appear). As a war machine, it comes fitted with a vast array of weapons: explosive shells, missiles, rockets, energy guns, bullets, miniature versions of itself, its own weight, and a massive energy blast that can cut through solid steel.

Wrodin is fixated on war. Aiming to be The Conqueror’s top general, it desires nothing more than to sweep the cosmos by The Conqueror’s side, blowing up anyone who stands in their way—the slubes included. But with Wrodin on his side, The Conqueror had better invade quick—Wrodin might just blow everything up in its raging passion for destruction.

Character Profile: Czar Spiest

One of the more mysterious parts of the island Hackney where Nottle and Gelago City are located. On the east side of the island is an old, overgrown manor known as Spiest Manor. There live the spooky and silly spiest, white, floating balls with a single capsule-shaped eye and oversized arms. These spiest, according to the scanners on The Conqueror’s space station, are imbued with supernatural energy. Ghosts!

The spiest aren’t necessarily bad—they just enjoy pranks and spooks, but it’s usually all in good fun. They are secretive, though, and very few, if anyone outside of the spiest, knows just what the full extent of their powers are. SO LET’S RAMP UP THAT POWER TO THE MAX!

The Conqueror sends down another gene splicer to Spiest Manor and one of the spiest gets turned into a huge, hulking, monstrous, beastly… okay, so it’s really only big, giant even, but it does become able to shoot a laser out of its eye.

With its new power, this spiest declares itself to be the new czar of spiest: Czar Spiest. It plans to shift the image of the spiest from harmless, if not spooky, pranksters to truly terrifying… little white balls that are actually kind of adorable. I mean, uh, to truly terrifying ghouls of horror!

Character Profile: Terrent

Terrent is a real terror. At least, if you think bratty kids who complain if not everything goes their way (and then complain even if it does) are terrors, and who doesn’t, right?? Anyway, the second agent The Conqueror recruits is using his gene splicer, which takes a rather strange target—a kid, a child, a turtle only 8 years of age.

After being zapped by the gene splicer, Terrent gets a mean streak and technological adeptness: he finds a shard of the crystal, and then does the logical thing and starts shooting torpedoes at a harbor. He does what he wants, and he does it for fun (and sometimes nachos).

Terrent thinks of himself as cool and as better than most everyone else, is easily irritated and easily irritating, and tends to shout bad insults at people. His ability to rig up devices quickly can come in handy, but the fact he’s quick to anger and then quick to make a fuss like the universe revolves around him makes him just as annoying as he is useful.

Most of the characters we’ve seen so far have been kind of rooted in technology? Well, that’ll change next time…

Character Profile: Sawn

When The Conqueror realizes the crystal is being gathered up by inhabitants of the planet he intends to invade, he decides to show them his might—but covertly. He doesn’t want them realizing he’s there, so he begins to recruit agents from the planet below using his technology, starting with an animator.

Sawn is a buzzsaw. That’s really all there is to it. It’s a buzzsaw brought to life through nanotechnology, and now it has two big, red eyes on its side. It’s quick to anger and quick to just about everything else. Floats like a bee, stings like an angry blade of death. It relishes in destruction, whether it’s sawing through wood or living tissue.

As it was given sapience by The Conqueror, it aims to rebuild the crystal and kill whoever gets in its way. But this is only the first agent The Conqueror creates, and there are more to come…