New Species Profile up for Kanhase

Introduced in the most recent chapter, kanhases can be found all throughout Derantu but vary widely throughout. Check out the profile! And check out the new Pokemon Moon comic coming sometime within the next week unless I forget but I definitely won’t.

(A new profile will be going up soon early for Patreon backers, but because the middle of the month snuck up on me I… haven’t written it yet. I need to get on that.)

Now up, Wandering Fortunes Chapter 23: Friends Don’t Let Friends Rot in a Basement

The new chapter of Wandering Fortunes is up! A new forest! New friends! New eats! Fashion? And something only seen before in previous novels. Chapter 23: Friends Don’t Let Friends Rot in a Basement features Top and his friends meeting some new friends in the Salenth Kingdom, and in the process help a new friend make something of their life. It also features a song by Top!

You can read the next chapter early if you give or pledge to my Patreon or Ko-fi; a $3 pledge or a single coffee, will let you read it early. You can also get other things like weekly updates on my Patreon, or special books through Ko-fi. Check them out!

New Wandering Fortunes Chapter 22: The Pearl Kingdom

About a year and a half ago our protagonist friends arrived at New Zhopolis, and discovered a seedy hive of wretched folk out for no one but themselves. (A few months later they found some good folk though.) Now we’re now and they’ve arrived at a new kingdom on a new planet. What will they find at their new home? It’s as big as New Zhopolis, but warmer, shinier, more colorful–but is it nicer? Join them as they explore their new home in Chapter 22: The Pearl Kingdom.

If you want to read the next chapter in a hurry, they go up a month early on my Patreon, which also has weekly updates of what I’m currently working on and other behind-the-scenes odds and ends for people who give monthly pledges. You can also give a single donation at my Ko-fi and get the next chapter early.

New! Wandering Fortunes Chapter 20: To the Ends of Zhop

Here we are, chapter 20 of Wandering Fortunes, the longest chapter in the novel so far and the end of part 1! Alden and his friends have to flee Zhop from the Zhopian Guard. They get what family they can and make a great escape–or at least an adequate escape–well, I certainly hope it’s adequate. With the way things look, they might need a leg up–but the Zhopian Guard might even shoot that leg off! The jerks. I don’t even know if they’ll make it…

Of course, you can find out more about what will happen sooner, you can give to my Patreon or make a one-time Ko-fi donation. You’ll get to read chapters early and pretty much find out more about what I’ll be posting for the next rest of the year.

Wandering Fortunes Chapter 18 is up

Here’s Wandering Fortunes chapter 18: At Odds and Endings. Alden and his friends have been imprisoned for discovering corruption in the city, but even if they manage to get out of jail can they escape the cold arm of the mafia? Plans have to be made, and Top’s a wild card–which might work in their favor.

If you like this chapter and want to read more, you can help me out at my Patreon or Ko-fi. A dollar a day keeps the–wait, sorry–a dollar a month keeps the… thing… thinging. I dunno. gimme money.

Wandering Fortunes: details on the new Cloudy Cuckoo Cosmos setting

On January 1st I will post the prog first chapter of Wandering Fortunes, my third book. While the fist two books, Slubes and Darmenzi, focused on some slubes from the planet Mintop, Wandering Fortunes focuses on the two neighboring planets of Zhop and Derantu. This means an entirely new setting, cast of characters, and species, but still in the same universe and right next door to Mintop anyway.

Right now Zhop and Derantu are only briefly mentioned by name in the about page for the CCC. As new chapters of Wandering Fortunes are released, new character, species, and location profiles will be added. It’s finally happening. The information sections on this website have only had about a third of the CCC. Now the full picture will begin to form.

Ha ha ha, just kidding, it’s not even close to a full picture. But for the main setting, Mintop, Zhop, and Derantu is a large portion of that.

Mintop is actually the least advanced of the three planets, and the focus was on a small village on a small island where technology is generally clay. We did see Interpolis, a big city of tall buildings and cleeple, but it’s nothing compared to Zhop and Derantu. Robots are actually a pretty common sight in the major population centers, the weapons they have makes the Mallet Blaster that Zeth gave Numer look like a toy, and vehicles that makes Zeth’s Transpide look like a starter vehicle in a video game are everywhere.

In the major cities and countries, anyway. Wandering Fortunes starts out at pretty much the Zhop equivalent to Nottle. It is basically like the sticks here on Earth. And just around the riverbend over that hill there is a tribe of mages with robes and masks and they do dark magic and, oh geeze, listen, these guys are figgin dangerous, do not go messing with them.

Well, actually, that’s the very first thing we do in this book. Science and technology is everywhere, and magic lies underneath. Science fiction-fantasy.

Zhop is a cold planet, the furthest inhabited one from the solar system’s sun. (In contrast, Mintop is the closest inhabited planet to the sun.) Most of the forests on the planet are sparse, and outside the forest is even sparser. It’s mostly drab, gray tundra when there are any plants at all, and it’s all one supercontinent surrounded by ocean. Most of Zhop is occupied by tiny, oft-squabbling kingdoms, but everything is under the thumb of the Zhopian Guard, a planet-wide police force and military that exists to keep the peace. It’s headquartered at the planet’s capital, New Zhopolis, near the northern pole, where tall, dark buildings and advanced technology rules. Civilization here is highly developed and technological. Self-powered vehicles are the expensive norm. Robots are commonplace assistants. However, few realize the magic that hovers everywhere and in everyone, and monsters lurk everywhere, some greatly disguised.

Derantu is between Zhop and Mintop, and is the most highly advanced of the three. Lots of technology on Zhop was taken and adapted from Derantu. Simple robotic assistants are commonplace and are becoming more advanced all the time. They’re totally stealing your jobs. Unlike Zhop, Derantu has individual countries without an overarching controlling organization, though there has been a loose coalition of countries for centuries. Two countries in particular have been enemies since nearly their founding, and what strikes everyone as odd is that the main species of these kingdoms were also found on Zhop. Derantu is a vibrantly-colored planet with bright colors everywhere you look, but the planet is less peaceful than it first looks and old grudges are hidden under the cheery colors everywhere.

Between these two and Mintop lies the Planet Peacemaking Power, an organization designed to balance the three planets’ powers and to solve crises. This was mentioned briefly in Darmenzi.

And through all these highly-advanced, technology-filled worlds of science and machines, one beach ball comes to life. Magic is real here. Don’t believe me? That’s okay. It doesn’t care. If you can think it, it is already here.

January will bring both the first chapter and a new character profile, and then nothing will make sense ever again. But in a good way! More to come.